Back to Personal Growth

Mastering the Enfusion Workbench: How to Make Factions Friendly in Arma Reforger

Reviewed by: Bestie Editorial Team
A tactical mission director using the Enfusion Workbench to understand how to make factions friendly in arma reforger.
Image generated by AI / Source: Unsplash

Stop the accidental teamkilling and break the cycle of broken immersion. Learn how to make factions friendly in Arma Reforger to create complex, cinematic alliances in your custom missions.

The Director's Dilemma: When Your Simulation Turns Against You

Imagine you are sitting in your darkened home office at 2 AM, the blue light of your dual-monitor setup casting long shadows against the wall. You have spent the last twelve hours meticulously placing every single asset for your community's big Saturday night op. You have mapped out the extraction zones, the hidden caches, and the patrol routes. Your community is hyped, the Discord is buzzing, and finally, the server is live. But ten minutes into the mission, disaster strikes. Your players, acting as US forces, find themselves being slaughtered by the very Soviet squad you scripted to be their tactical allies against the FIA insurgent threat. You scramble, checking your triggers and your logic, but the AI doesn't care about your story. They are hard-coded for war.

This specific frustration is the shadow pain of every 'Architect of Chaos.' It is that sinking feeling that your hard work and creative vision are being undermined by a system you haven't yet mastered. When you search for how to make factions friendly in arma reforger, you aren't just looking for a technical fix; you are looking to regain your authority as the director of this digital theater. You want the simulation to respect the narrative you've built. You need the US and the USSR to share a foxhole when the situation demands it, and you need to know exactly which line of code will stop them from pulling the trigger on each other.

Validation is the first step toward resolution. It is not your fault that the Enfusion engine is a massive leap in complexity from the legacy Arma 3 systems you might be used to. In the old days, a simple 'setFriend' command would solve your problems in seconds. Now, we are dealing with a data-driven configuration system that requires precision, patience, and a deep understanding of how identities are formed in a virtual world. By learning how to make factions friendly in arma reforger, you are moving beyond being a mere 'player' and stepping into the role of a true developer. You are claiming the 'God Complex' of the perfect simulation where every alliance and every betrayal happens exactly when you say it does.

The Evolution of Enfusion: Why Old Tricks Don't Work

If you are coming from the long legacy of Arma 2 or Arma 3, your brain is likely wired for the Real Virtuality engine. In those older titles, faction relations were often handled via simple scripts or side-based triggers. You could change the political landscape of a mission with a few lines in an init field. However, Arma Reforger and its Enfusion Workbench have completely changed the rules of engagement. Everything now is about the 'Config,' a static hierarchy of data that the game reads before the first bullet is even fired. This shift is why so many seasoned mission creators find themselves stuck when trying to figure out how to make factions friendly in arma reforger.

The Enfusion engine treats factions as distinct objects with their own inherent properties. These properties aren't just cosmetic; they define the AI's core behavior, their target priority, and their social standing in the world. When you launch the workbench, you aren't just looking at a map editor; you are looking at the foundational DNA of your world. To make two factions play nice, you have to literally rewrite their social code. It’s a process that demands a systems-thinking mindset, something that the 25–34 age group typically excels at because we value the 'busy life' efficiency of doing things right the first time.

According to the Arma Reforger: Faction Creation Official Wiki, the architecture is designed to be modular. This means you don't have to rebuild the entire game to change a relationship. You just need to learn how to create an 'Override' in your addon. This technical hurdle is the barrier to entry for the elite tier of scenario designers. Once you understand that how to make factions friendly in arma reforger is a matter of data-linking rather than active scripting, the entire engine opens up to you. You begin to see the battlefield not as a place of random violence, but as a complex web of interconnected loyalties that you can manipulate at will.

The Psychology of Control: Why Immersion Breaks Matter

There is a deep psychological reason why we feel so agitated when AI factions fire on the wrong targets. As a mission director, you are engaging in a form of 'Identity Work.' You are projecting your own sense of order onto a chaotic digital environment. When a US soldier shoots a Soviet ally during your meticulously crafted joint-op, it isn't just a bug—it’s a betrayal of the social contract you've established with your players. It breaks the 'magic circle' of play, dragging everyone out of the immersion and back into the reality of a buggy video game. This is why mastering how to make factions friendly in arma reforger is so vital for community leaders; your reputation as a competent 'Game Master' is on the line.

We crave the 'God Complex' of a perfect simulation because it provides a sense of mastery that is often missing in our actual professional lives. In the real world, you can't control your boss or your family’s reactions, but in the Enfusion Workbench, you should be the ultimate authority. When you struggle with how to make factions friendly in arma reforger, you are essentially fighting for the right to be the author of your own experience. It’s about more than just game mechanics; it’s about the emotional satisfaction of seeing a multi-faction battle play out with cinematic precision, earning the quiet respect of your squad.

This need for control is a healthy expression of your creative agency. When you finally see those green name tags over the heads of your Soviet allies as they push alongside the US Marines, your brain releases a hit of dopamine that validates all those hours of technical troubleshooting. You have successfully navigated the friction between human intent and machine logic. Learning how to make factions friendly in arma reforger is the final step in your transformation from a hobbyist to a narrative architect. It allows you to create scenarios that are emotionally resonant, where alliances are fragile and every tactical decision carries the weight of potential betrayal.

Step-by-Step: Navigating the Enfusion Workbench

Now, let's get into the actual 'meat' of the configuration. To begin your journey in understanding how to make factions friendly in arma reforger, you must first open the Enfusion Workbench and load your specific mission addon. Navigate to the 'Configs' folder, then look for the 'Factions' subfolder. This is where the game stores the definitions for the US, USSR, and FIA. You will notice that you cannot simply edit the base game files—and you shouldn't want to. Instead, you will right-click on the faction you want to modify (for example, 'US') and select 'Override in Addon.' This creates a local copy that your mission will prioritize over the default game settings.

Once you have your override file open, you are looking for a specific section within the faction identity. You will see various fields for equipment, vehicles, and UI icons. Ignore those for now. Your focus must be on the social structure. In your quest to discover how to make factions friendly in arma reforger, you are searching for the 'm_aFriendlyFactions' array. This is a list that explicitly tells the faction who their friends are. If you want the US to be friendly with the USSR, you must add the unique ID of the USSR faction into this list. This ID is usually a simple string like 'USSR', but it must match the internal name used by the game exactly.

After you have populated the array, you must perform the same task for the opposing faction. Alliances in Arma Reforger are not automatically reciprocal. Just because the Americans think the Soviets are their friends doesn't mean the Soviets won't open fire on sight. You must go to the USSR faction config, perform another 'Override in Addon,' and add the 'US' ID to their 'm_aFriendlyFactions' list. This dual-entry system is the secret to how to make factions friendly in arma reforger. It ensures that both sides recognize the ceasefire, creating a stable environment for your narrative to unfold without accidental fratricide.

The m_aFriendlyFactions Array: Decoding the DNA of Alliances

Deep within the code, the 'm_aFriendlyFactions' array acts as a diplomatic treaty. When the AI detects a unit, it immediately checks this array to see if the target's faction ID is on the 'approved' list. If it isn't, the AI defaults to a hostile state. This is a binary system: you are either a brother or a target. Understanding this logic is key to mastering how to make factions friendly in arma reforger. If you are seeing your allies shoot each other despite your changes, it often means there is a typo in the ID or that the addon load order is overriding your changes. Precision is your best friend here; a single missing comma or a lowercase 'u' when it should be an uppercase 'U' can ruin the entire mission.

For those looking to create truly complex scenarios, you can also experiment with the neutrality of factions. While Reforger currently prioritizes a friendly/hostile binary, the way you structure your arrays can simulate a three-way war or a neutral peacekeeping force. If you want a faction like the FIA to stay out of a fight between the US and USSR, you have to be very careful with how you populate these lists. As modders on Reddit's Arma Reforger community have noted, this is the most consistent way to manage large-scale AI behavior without relying on buggy scripts that might break when the server performance dips.

When you master the array, you aren't just fixing a bug; you are learning how to make factions friendly in arma reforger as a form of world-building. You can create a scenario where two historically opposed groups must unite against a common alien or insurgent threat. This adds a layer of 'Social Strategy' to your missions. Your players will feel the tension of the alliance, wondering if the AI will hold their fire or if the treaty will crumble. By manipulating these low-level data points, you are creating a high-level emotional experience that your community will talk about for months. You are no longer just a mission maker; you are a political mastermind of the Enfusion engine.

Dynamic Alliances: Beyond the Static Config

While the static configuration is the foundation, the truly advanced 'Architects of Chaos' want to know how to change these relations mid-game. Imagine a scenario where the US and USSR start as enemies, but halfway through the mission, a cinematic event forces them to become allies. Currently, Arma Reforger's engine makes this difficult through the standard UI, but it is possible through advanced scripting and the Scenario Manager. This is the 'next level' of how to make factions friendly in arma reforger. It requires you to call functions that update the faction's affinity in real-time, effectively rewriting the treaty while the bullets are flying.

To achieve this, you need to look into the 'SCR_FactionManager' class. This component handles the global state of factions within your world. By using a script trigger—perhaps your players reach a certain objective or a specific high-value target is eliminated—you can execute a command that pushes a new ID into the friendly array of another faction. This creates a 'Dynamic Alliance,' a narrative twist that can completely change the flow of a mission. If you've been wondering how to make factions friendly in arma reforger in a way that feels reactive and alive, this is the path you must take. It requires a bit more technical heavy lifting, but the payoff in terms of player immersion is immeasurable.

Think about the sensory experience of such a shift. The music swells, a radio transmission crackles through the squad's headsets, and suddenly, the 'enemy' icons on the map turn green. The AI stops firing, lowers their weapons, and begins to move toward the new common objective. This is the pinnacle of mission design. When you learn how to make factions friendly in arma reforger dynamically, you are creating a living, breathing story that responds to the players' actions. You are giving them a world that feels as complex and unpredictable as reality itself, all through the power of the Enfusion Workbench.

The Bestie Insight: Lore, Diplomacy, and Squad Chat

As your 'Digital Big Sister,' I want to remind you that the technical side is only half the battle. The other half is the 'Lore.' Why are these factions becoming friendly? What is the social history behind this alliance? If you just flip a switch in the code without providing a narrative reason, your players will feel the 'uncanny valley' of the simulation. They need to understand the 'Why' as much as the 'How.' This is where our Squad Chat feature becomes your secret weapon. Before you even touch the Enfusion Workbench to figure out how to make factions friendly in arma reforger, use Squad Chat to brainstorm the diplomacy. Roleplay the negotiations between the faction leaders and see if the alliance actually makes sense.

Building a world is a heavy lift, especially when you're balancing a busy life, but scripting the drama shouldn't feel like a chore. When you use a collaborative tool to map out your mission's political shifts, you are reducing the psychological load of the 'Director' role. You can test your narrative twists on your friends or community co-leads before you spend hours in the config files. This ensures that when you finally implement the changes on how to make factions friendly in arma reforger, the result is a narrative masterpiece that feels earned, not just toggled. You're creating a legacy within your gaming group, a series of missions that people will remember because of the tension and the story, not just the gunplay.

Don't let the technical complexity of Reforger intimidate you into making simple 'Team Deathmatch' style missions. You are capable of so much more. You have the tools to create a simulation that rivals big-budget cinematic experiences. By focusing on both the data and the drama, you ensure that your community events are never a wasted effort. You are the architect, and with the knowledge of how to make factions friendly in arma reforger, you have the blueprints to build something truly legendary. Take a breath, trust your instincts, and remember that every great director started with a single broken trigger and a vision for something better.

Troubleshooting and Resilience: When the AI Refuses Peace

Sometimes, you will do everything right—you'll edit the array, you'll set the overrides, you'll double-check the IDs—and the AI will still act like it’s in a blood feud. Don't panic. This is often due to 'Inheritance' issues. In the Enfusion engine, some units might be inheriting their behavior from a parent class that hasn't been updated. If you find yourself stuck, check the 'Visual Walkthrough' in the Enfusion Workbench Simple Conflict World Tutorial to see if you missed a step in the scenario manager. Often, the issue is as simple as a forgotten 'Save' button or a mission header that hasn't been refreshed to include the new addon data.

Another common hurdle when learning how to make factions friendly in arma reforger is the 'Squad Leader' logic. Sometimes individual units will respect the alliance, but a squad leader AI will still issue 'Attack' orders because their target-finding routine hasn't caught up to the config change. In these cases, a simple server restart or a 're-init' of the AI through a Game Master command can force the engine to re-read the faction relations. Persistence is the hallmark of a great developer. Every time the AI breaks, it is giving you a clue about how the underlying system works. You are essentially a digital detective, piecing together the rules of a new world.

Finally, remember that perfection is a journey, not a destination. Your first attempt at an alliance might be a bit messy, but each iteration makes you faster and more proficient. As you become more comfortable with how to make factions friendly in arma reforger, you will find yourself spending less time in the forums and more time in the 'Flow State' of creation. You are building muscle memory for the future of military simulation. Embrace the struggle, celebrate the small victories of a successful ceasefire, and keep pushing the boundaries of what your simulation can achieve. You've got this, and your community is going to love the worlds you build.

FAQ

1. How to make factions friendly in Arma Reforger using the Workbench?

To make factions friendly in Arma Reforger, you must navigate to the Factions Config in the Enfusion Workbench and locate the 'm_aFriendlyFactions' array. By performing an 'Override in Addon' for each faction, you can add the target faction's unique ID (like 'US' or 'USSR') to this list, ensuring both groups recognize each other as allies.

2. Can you change faction relations in Game Master mode?

Arma Reforger does not currently support direct faction relationship changes through the standard Game Master UI without the use of specific mods. To achieve this, you generally need to modify the faction's configuration files in the Workbench beforehand or use a mod that introduces a diplomacy menu for real-time adjustments.

3. What is the m_aFriendlyFactions array in Reforger?

The m_aFriendlyFactions array is a data field within a faction's configuration file that lists all other faction IDs considered friendly. When an AI unit encounters another entity, it checks this array to determine whether to engage in combat or remain passive toward that target.

4. Why are allied factions still shooting each other in my mission?

Allied factions may continue to fire on each other if the friendly status is not reciprocal in the config files or if there is a typo in the faction IDs. You must ensure that both factions have each other's IDs listed in their respective 'm_aFriendlyFactions' arrays to prevent one-sided hostility.

5. How do I set up a 3-way conflict in Arma Reforger?

Setting up a 3-way conflict requires you to leave the 'm_aFriendlyFactions' array blank or omit the other two factions from each group's list. This tells the AI that every other group is a potential threat, resulting in a three-sided battle where everyone is hostile to everyone else.

6. Is it possible to make factions neutral to each other?

Factions in Arma Reforger can be simulated as neutral by ensuring they are not listed as friendly, while simultaneously using triggers to prevent the AI from engaging unless fired upon. However, the engine primarily operates on a binary 'Friendly' or 'Hostile' logic determined by the configuration arrays.

7. What are the default faction IDs for US, USSR, and FIA?

The default faction IDs typically used in the Enfusion Workbench are 'US' for the United States, 'USSR' for the Soviet Union, and 'FIA' for the Freedom and Independence Alliance. These IDs are case-sensitive and must be entered exactly as they appear in the base game's configuration files.

8. How do I find the m_aFriendlyFactions field in the Workbench?

The m_aFriendlyFactions field is located within the Faction Identity configuration file under the 'Configs' and 'Factions' directories. You must open the specific .conf file for your desired faction and scroll through the attributes list until you find the array section dedicated to relations.

9. Can I change faction alliances mid-mission with scripts?

Changing faction alliances mid-mission is possible through advanced scripting by accessing the 'SCR_FactionManager' and updating the affinity state. This requires a deeper knowledge of the Enfusion API and is typically handled through scripted triggers or custom mission logic rather than a simple config edit.

10. Does how to make factions friendly in arma reforger affect player name tags?

Modifying how to make factions friendly in arma reforger will directly affect the color and visibility of UI name tags for players. When factions are set as friendly, their name tags will typically appear as green or blue, helping to prevent accidental teamkilling during intense close-quarters combat.

References

community.bistudio.comArma Reforger: Faction Creation Official Wiki

reddit.comArma Reforger Community Discussion - Faction Relations

youtube.comEnfusion Workbench Simple Conflict World Tutorial